Your livingroom is one big sweetspot.
Like in real live, sound comes from all directions and is highly influenced by it's surroudings i.e. your livingroom.
Since there is no standard recording room but many different recording places and mixing techniques, every recording sounds differently.
Only by using Auraphony® and string speakers you can hear the original music like you are realy "there"!
Auraphony creates a multidimensional sonic atmosphere with just two loudspeakers. Sounds come from all directions and distances, from the left, right, above, behind and below you.
You are able to move freely within your room and listen to sounds and music as you do in real life, alone or with family or friends.
No mather where you are, your enitre room will be one big sweet listeningspot for everyone and every where.
Besides listening to music, you can also watch movies, TV shows and games with an unprecedented realistic sound experience.
Stereo and Surround sound involves placing multiple speakers around your room. But, you can only listen from one optimal position exactly in the center between the speakers to experience optimal sound.
Surround or multichannel music is based on Stereo recording. You therfore only can distinguish souds in the horizontal plane from left to right.
By using overhead loudspeakers like in Dolby Atmos and Auro 3D and the use of multi channel recordings you can listen to some kind of 3D experience.
The difference between Auraphony® and Stereophony is at least the same as the difference between Monophony and Stereophony.
String speaker uses extremely advancedm hardware to produce Auraphony® music. Even regular stereo recordings benefit from this technology.
The string speaker sound system will not only play the regular stereo sound but in addition retreives and allso adds any ambiant sound information from the original recordingplace to it. The result is Auraphony® music.
When listening to Auraphony® music with your eyes closed, you are realy there, at the place of recording. You can feel the with of the stage and pinpoint depth, hight and distance of all independent sound sources.